This allows it to serve a variety of purposes: you can Normal Summon this, then use your additional Normal Summon for Junk Synchron. Further, it can summon a level 2 token once per turn when a ‘Synchron’ monster is sent to the Graveyard for the summon of a Warrior or Machine Type Synchro Monster. During your Main Phase, it allows you to Normal Summon a ‘Synchron’ monster in addition to your Normal Summon or Set. Synchron Carrier (pictured) is a level 2 non-tuner with a pair of useful effects. Its low stats cement it as a combo card, although its flexibility means it will find a home in any Synchron deck. This easily allows it to tailor its level to be used to summon any monster, even becoming level 10 with ease (using Quickdraw Synchron). However, it also has the ability to send a Synchron monster from the deck to the Graveyard to either increase or decrease its level by the level of the sent monster. It can be used to Synchro Summon during the opponent’s Main Phase in a similar way to Formula Synchron. It is a Synchro Tuner monster, and can only be Synchro Summoned once per turn (for good reason). ![]() ![]() This easily allows it to add levels to future Synchro Summons, especially since the deck revolves so heavily around level 2 monsters.Īccel Synchron (pictured) is another good level 5 monster. What really helps this card is the ability to Special Summon it from the Graveyard by Tributing a level 2 or lower monster (although it will be banished when it leaves the field). Synchron decks often consolidate into level 5 Synchros before moving up into the higher levels, and as this has an effect on summon, it is a very good option despite having specific requirements. When it is Synchro Summoned, you can target one card your opponent controls and return it to their hand. Its Warrior form, Jet Warrior, requires Jet Synchron as its Tuner, bringing with it some very good effects. This can easily aid summoning larger monsters, and an easily accessible Special Summon is especially useful in this deck. Further, you can send one card from your hand to your graveyard to Special Summon it from the Graveyard, but banish it when it leaves the field. Jet Synchron (a level 1 Tuner) is very good for aiding the deck’s consistency, as, when it is sent to the Graveyard as a Synchro material, you can add one Junk monster from the deck to the hand. The Structure Deck also introduces a new pair of cards: Jet Synchron and Jet Warrior (pictured). As Synchron decks are often very monster-heavy to aid consistent summoning, Stardust Warrior offers the chance to control the game on the opponent’s turn while also, ideally, replacing itself with Road Warrior (who can summon level 2 monsters from the deck for free) to help the player recover should it be removed. This can include cards such as Drill Warrior, Junk Warrior, Road Warrior or the new Jet Warrior, all of whom work extremely well in Synchron Decks. Further, if this card is destroyed by battle or leaves the field by an opponent’s card effect (while still in your possession), you may summon a level 8 or lower ‘Warrior’ Synchro Monster from the Extra Deck. ![]() For this investment, you receive a monster which can Tribute itself whenever your opponent would Special Summon a monster to negate the summon, and then return to the field during the End Phase. This would often be a hefty cost, but as Synchron decks usually use Synchro monsters as stepping stones to larger threats, it is not outside of the deck’s capabilities. When we examine the contents of the deck, it is worth having a look at the brand new ‘Ace’ card! Stardust Warrior is a level 10 Synchro which needs to be formed using a Tuner Synchro monster and a non-Tuner Synchro monster. The Synchron Extreme Structure Deck is released in the TCG on 28th October 2015, focussing on Synchro Summoning and bringing a total of ten brand-new cards, along with several important reprints! This article will discuss the most notable cards in the set, the new cards, and how well it can play out of the box.
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